The project required close collaboration between design, art, and technology. The initial analysis focused on understanding the possibilities and limitations of the Spark software, balancing them with Alex's artistic vision and Bakken&Baeck's expectations. This process involved numerous iterative exchanges to define achievable concepts that would enrich the exhibition experience.
Three distinct AR filters were developed, each designed to interact with specific artworks in the exhibition:
The development process involved close collaboration with 3D artist Alvise for asset creation, followed by manipulation and animation within Spark. Each phase was carefully verified with Alex Valentina to ensure consistency with his original vision.
There is a potential of augmented reality in creating bridges between physical and digital art. The experience highlighted the importance of a collaborative and iterative approach in designing AR experiences, balancing artistic vision, technical possibilities, and client objectives. The resulting filters not only enriched the "A Digital Garden" exhibition experience but also opened new possibilities for public interaction with art in exhibition spaces.